A new drug that Karma has released for the common operative where by speed sometimes is off the essence. It gives a short term boost of adrenlin to the system, allowing people to run faster than they normally could and though the effect does not last long, since it's introduction, many operatives have found it to beneficial.
Game Effects: Adds +2m to the characters sprint for 10 minutes.
Addiction: -1 phys per 20 doses
Detox Effects Half speed for one month
Addiction: 1 per day
Cost: 15 credits per dose
It has been felt that some operatives study so hard in their combat skills or their investigation skills that they ignore some of the important social graces that might be required off them. Though SLA and the adoring public watching via Third Eye News do not mind a well trained combat operative, some BPN's do require an operative to show a certain degree of charisma. Karma presented SLA with this solution, Feel Great. A potent drug, it has multiple effects upon the person taking it. The first is that it slightly alters one look and figure, making it seem to glow with a slight more beauty then it did before. It operatives voice also becomes smoother and is noted to also have the effect of knocking down a few of the restrictive barriers and putting the operative in the frame of mind for exquisite ettiquette. Unfortunately, a by product of this drug is that Ebon's and Brainwasters wishing to use the drug find that their powers are useless as Feel Great alters the body slightly so that they no longer in tune with the Ebb. This is only a temporary effect however and soon after the drug has worn off, can the Ebon or Brainwaster begin to use their powers once more.
Game Effects: Adds a +1 to looks, figure, voice and Charisma for 1 hour. Ebons and Brainwasters may not use the Ebb for that hour if taking this drug. Culmative doses can further enhance the taker, upto a maximum of +3 on their statistics just mentioned.
Addiction: -1 know per 10 doses
Detox Effects -1 Charisma permantly
Addiction: 2 per day
Cost: 10 credits per dose
A pleasure drug that has been finding popular use amongst those who regular attend violent disco's and nightclubs. For onlookers, some one who takes this drug can be a very freaky sight indeed. It takes the basic principles of a drug that already exists and enhances it. In less than a second, the colour changes colour and begins changing colour constantly, flickering between a number of different colours.
Game Effects: Skin changes colour every 0.6 seconds (one phase) for the next half an hour. Colours become one of 1774 different shades.
Addiction: -1 phys every 25 doses
Detox Effects Skin loses it's pigment permantly
Addiction: 2 per day
Cost: 18 credits per dose
Inspired by the success of Skin Shift, Karma went ahead and produced another pleasure drug on simalar lines. However, instead of the skin shifting colours, the taker vision sees in different shades that keep changing constantly. Another drug for the party going to have in their collection.
Game Effects: The character sees in one particular shade (Referee's Decision) for about 3 seconds (one round) and then their vision shiifts to another colour. Lasts about 15 minutes
Addiction: -1 phys per 20 doses
Detox Effects -5 to vision for 6 months
Addiction: 2 per day
Cost: 17 credits per dose