The ultimate sadists ammunition. Not happy with just maiming you target. How about suffocating them at the same time. The suffocater bullet was designed with the drug release as an aid to capturing people. However, many agents prefered not to secure the target and introduce release to them, allowing the person to die a slow agonising suffocating death. Some people are so kind. The bullet works by releasing a drug into the persons system and slowly contracting their lungs, tightening it within a short space of time and starving the system of oxygen.. Physically fit persons are able to break the hold, but the longer they take to do it, the harder it gets.
Once a Suffocater Bullet causes a wound, the target must pass a phys roll with a -2 penalty. If they fail, they drop to the floor, unable to do anything but gasp for air that round. Each subsequent round, roll to see if the target breaks the hold like before. Each round since they got hit, deduct a further -1 from the phys roll so the first round, they are at -3, the second -4 and so on. If they reach the sixth round without breaking the hold, the person dies, starved of oxygen. If the target breaks the hold, then there is a certain time required for them recover before they can do any serious action depending on how long the suffocater bullet effected them:
1 Round: 2 Rounds Recovery
2 Rounds: 2 Minutes Recovery
3 Rounds:20 Minutes Unconciousness
4 Rounds: 1 Hour Unconciousness
5 Rounds: Unconcious for 2 Hours
6 RoundsNone (Except LAD)
All ammunition folows AD, Pen and Dmg as for Std versions of the same ammunition. The costing is as follows:
8mm Pistol: 15 credits (BM: 300 units)
8mm Rifle: 15 credits (BM: 300 units)
10mm Auto Pistol: 10 credits (BM: 200 units)
10mm Auto Rifle: 10 credits (BM: 200 units)
12mm Pistol: 20 credits (BM: 400 units)
12mm Rifle: 20 credits (BM: 400 units)
17mm Pistol: 25 credits
17mm Rifle: 50 credits
Release was developed to compliment the suffocater bullets for two purposes. The first is for when suffocater bullets are used for the purpose of capturing. The operatives disable the person to be captured with a bullet and then inject release so the person is not killed, but now secure and gasping for breath. The second purpose is incase any suffocater bullets fall into the wrong hands and to give SLA operatives a fighting chance should they be hit.
Game Effects: Enables the reciever to pass their next phys test for suffocater bullets automatically. They must already have be in the grasps of the suffocater bullet for this work, so it can not be simply be injected before a battle incase the person gets hit.
Addiction: -1 phys per 10 doses
Detox Effects: -1 to Str permantly
Addiction: 1 per day
Cost: 6 credits